// 没什么，就是比较抗攻击

#include <ansi.h>
#include <combat.h>

inherit NPC;
void smart_fight();

void create()
{
	object weapon;
        set_name("应平生", ({ "ying pingsheng","ying","pingsheng" }) );
        set("title",WHT"圆转无相生"NOR);
		set("nickname",MAG"道道非非不可尽"NOR);
        set("gender", "男性" );
		set("class","wudang");

		set("age",33);
//		set("per",37);

		set_temp("pfm/taiji_siliang",1);
		set("no_busy",2);

        set("combat_exp", 10000000);

/*        set("chat_chance_combat", 100);
        set("chat_msg_combat", ({
                (: smart_fight() :),
             }) ); */
             
//		set_temp("apply/haste",200);
        set_skill("zen", 300);
        set_skill("buddhism", 300);
        set_skill("lamaism", 300);
        set_skill("xiaodao", 800);
        set_skill("spells", 200);
        set_skill("qixing",200);	
		set_skill("perception", 300);
		
        set_skill("taiji-sword",200);	
        set_skill("taiji",240);	

        set_skill("unarmed", 250);
        set_skill("fumostaff", 220);
        set_skill("demosword", 220);
        set_skill("staff", 220);
        set_skill("yizhichan", 220);
        set_skill("dabei-strike", 350);
        set_skill("luoriquan", 350);
        set_skill("iron-cloth", 220);
        set_skill("xisui", 220);
        set_skill("magic", 220);
        set_skill("force", 220);
        set_skill("snowforce", 220);
        set_skill("music", 220);
        set_skill("blade", 220);
        set_skill("sword", 220);
        set_skill("dodge", 220);
        set_skill("parry", 220);
        set_skill("chillblade", 220);
        set_skill("qiuzhi-sword", 180);
        set_skill("tie-steps", 220);
        set_skill("stormdance", 200);
        set_skill("lingxi-zhi", 200);
        set_skill("calligraphy",360);
        set_skill("taijiforce",200);
        set_skill("incarnation",360);

		map_skill("unarmed", "taiji");
		map_skill("sword", "taiji-sword");
		map_skill("parry", "taiji-sword");
        map_skill("blade", "chillblade");
        map_skill("magic", "music");
        map_skill("staff", "fumostaff");
        map_skill("spells", "qixing");
        map_skill("dodge", "tie-steps");
        map_skill("iron-cloth", "incarnation");
        map_skill("force", "taijiforce");

		setup();
        weapon=carry_object("/obj/armor/cloth");
        weapon->set_name("至尊法衣", ({ "cloth" }) );
		weapon->set("long","");
		weapon->set("value",0);
		weapon->wear();

		weapon=carry_object("/obj/weapon/sword");
		weapon->set_name("封山剑", ({"sword" }) );
		weapon->set("long","");
		weapon->set("value",0);
//		weapon->wield();
}

/*
╔[ 　- FengYun -　 ]┄┄┄┄╗
┊[dancing_faery@hotmail.com]├──╗
┊[ 　annie 09.2003　 ]┄┄┄╝    │
┊[ 离离漫惹三秋露，脉脉时凝九月霜 │
╚————————————————-╝
*/


